A Noun, Verb, Adjective Halloween Escape Room

Oh, Halloween! One of my favorite resources to create during this spooky season is escape rooms. And many teachers love playing escape rooms in their classrooms! The first time we played an escape room in the classroom, my students went BANANAS! 

Escape Room's Background:


Students will help Benny find his missing skeleton bones in this new escape room I created. Also, students need to use their nouns, verbs, and adjectives skills for Benny to escape the haunted house where he is! 

Instructions for Playing:


  1. Introduction: Begin by introducing the escape room concept to the students. Explain the theme and storyline, and set the stage for the adventure. 
  2. Teams: Divide the students into small teams (typically 3-6 members per team, depending on the classroom size and resources). Encourage diversity within teams to promote different perspectives and skills.
  3. Rules: Clearly explain the rules of the game, including the importance of teamwork, respecting the materials, and not skipping ahead. Emphasize the importance of using critical thinking and creativity to solve the puzzles.
  4. Start the Timer: Begin the countdown timer to create a sense of urgency. Depending on the complexity of your escape room, allocate an appropriate amount of time (usually 30-60 minutes).
  5. Solving Puzzles: Provide the first puzzle or challenge to each team. They must work together to solve it and advance to the next stage. When they successfully solve a puzzle, give them the corresponding clue card or access to the next puzzle.
  6. Progress Tracking: Monitor the progress of each team and provide hints or assistance when needed. 
  7. Escape or Conclude: When a team successfully solves all puzzles and reaches the final stage, conclude the game. You can have a debriefing session to discuss what they learned and how they solved each puzzle.
  8. Review and Reflection: After the game, discuss the escape room experience with the class. Encourage students to reflect on the teamwork, problem-solving strategies, and how the puzzles related to classroom content.
  9. Reset: If you plan to use the escape room again, reset the puzzles and clues for the next group of students.
  10. Feedback: Collect feedback from students to improve future escape room activities.

Playing an escape room in the classroom can be a memorable and effective way to reinforce learning objectives while having fun. It encourages students to think critically, work together, and apply their knowledge in a practical setting.



Do you like playing escape rooms in the classroom? What are some of your favorite Halloween escape rooms?



Talk soon.

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